Hello, the 1st of June, which is the goal of the 0.13 release is starting to feel uncomfortably close, especially if I want to start play-testing 2 weeks before the release date. There are a lot of bigger and smaller tasks appearing all over the place. It is now the time of moving some of them to the next release again. Many of them are moved like this for years already.
Hello all, This week's instance of FFF is brought to you by cube, your friendly neighbor clueless network programmer. This post will be more technical than usual, so let us know if you found it interesting.
Hello all, originally I intended to dedicate most of the post to the technical aspect of our new Multiplayer User Authorization mechanism that I have been working on in my programming time. Then I thought, hmm it would be nice to start with some project management changes that we are looking into and experimenting with. Then I pretty much ended up making a full blog post about that =) It might give you an interesting insight into issues that we are dealing with. The Multiplayer User Authorization mechanism will definitely be described in one of the future FFFs.
Hello Factorio players!
Hello everyone past week has been a typical "not-that-much-interesting-is-happening" kind of a week here in the Wube office. Everyone is working on his continuous little sub projects. New and new bugs keep appearing in "should-have-been-stable-long-ago" 0.12 branch. The bugs are then fixed and the cycle continues. It is not easy to find interesting topics in times like these, however this week Robert has decided to share his pet project he has been busy with lately. Just to put things into perspective, Robert is the leader (and only member at the moment) of a subteam nick-named Factorio-X which is eXperimenting with pushing our engine to its limits.
Hello, Your friday facts today are written by the community manager Klonan. He's been with us here in the office for nearly 2 months now, working hard marketing the Steam release and responding to all the media inquiries sent to our email. He's going to write a little about the behind the scenes of the Steam release.
Hello, these Friday Facts are focused solely on our view of gameplay issues in Factorio, and our plans to solve these.
Hello old time Factorio players and steam newcomers as well!